Dear Mechanics,
welcome to our
ninety third development status update.
We have some new stuff to show about custom tanks modding support, and the overall state of work, check below for more details.
-----
TankCreator tools
We have started to create a tool/wizard that will allow adding custom-user made tanks into game.
The process will be parted into steps, each with proper explanation and helping tips on how to complete this step. Additionally, a template tank will be added to the tools, so the modder will be able to use it as a template for his own work.
Right now we are planning this to be an asset package for the Unity Engine Editor, as a first step. If we manage to make such a tool, then we will start to look on how to create these tools as an .exe file attached to the build, or a special scene/level included in the game.
At this stage of development, the tool requires tank geometry (for example FBX or OBJ file) and
textures. With these provided, the tool will try to automaticly set up basic stuff, as an example, our Tiger I tank:
Raw .FBX file (based on Tiger1 geometry):Effect:And this is the amount of textures required for correct material creation/initialization for the tank-----
Damage system news
Next step has been completed, that connects the need of merging of tank workshop and test-drive models into one, and the need of damage system to correctly spawn ammo inside extraction tanks. The game now uses stored config in the merged tank to load and keep the information about it's used armament.
How this works:
- each tank has configuration of it's armament, for instance we will show how Tiger I is configured
- Tiger has information, that it has 2 types of armament, Gun (should be rather called MainGun) and MachineGun, then references to that armament, then references to AmmoContainers, that are used to store the ammo for this armament (right now only implemented for Gun ammo, not MGs), here's a screenshot from editor how it looks right now:
- Tigers 88mm weapon config has ammo config, and that config references a shell/projectile model, that will be used both on Proving Grounds and Extraction scenes, here's screenshot of 88mm shells models we are going to use:
- These will be pickable while during extractions, and player will be able to manage them in a special menu. More about this in future dev status, as we still are designing it (in which you can help, by sending your ideas below ;))
-----
Thanks for all the support and have a good day,
DeGenerals
No comments:
Post a Comment