• Breaking News

    Thursday, June 4, 2020

    Tank Mechanic Simulator Update 1.1.4

    Tank Mechanic Simulator Update 1.1.4


    Update 1.1.4

    Posted: 04 Jun 2020 10:13 AM PDT

    Dear Mechanics,

    we've uploaded next patch, version 1.1.4.

    First of all with this update we are continuing -20% discount, joining our publisher, PlayWay, weekend sale event.
    Secondly, we worked in secret and today we are presenting new vehicle in the game - M3 Half-Track which is included with this update as well for you for free :)
    And thirdly, we have added portugese localization :)







    Please find attached change log below:

    1.1.4

    Added:
    • Portuguese translation
    • M3 Half-track
    • More parts can now be painted with decals on KV-1
    • Mouse cursor now follows the screw automaticly, that the player is interacting with

    Tweaked:
    • The order of tools on belt, when using mouse scroll wheel
    • The default mode of grinder is now set to grind, instead of cut

    Fixed:
    • Paint room bug, that did not allow it to open properly
    • Paint room menu now correctly initializes when opened, without showing white square
    • Error for decals that scaled down with quality settings (texture quality)
    • PZIIIM low quality textures for painting
    • Some dependencies in Stug, PZ III M and M10 Wolverine
    • Wrong animations for Stug test drive model
    • Wrong scale of museum props
    • Possible help with bug of invisible collectables in customizer menu. Now each item will have additional sprite as outline and a name. It will help when the prop icon does not load properly.
    • An error with duplicating machineguns when placing them onto tank
    • Animations of engine hatches for KV-1, KV-2 and T34-76, also the turret hatches for T34-76 of test drive model are now openable
    • Map in tablet now correctly resets on extraction
    • Suspension physics of Sdkfz
    • An error when player could open radial menu while the game was faded out.

    We have also been working on improving the quality of content in StreamingAssets / Steam Workshop for example decals or posters. So far, we have used two formats depending on it, these were .tga and .png.

    With 1.1.4 update we switched our assets to .dds for standarization as well as for a better quality in the game.

    We will explain it a bit more and share updated Modding documentation on next Development Status.
    Don't worry, .tga and .png will be still supported, at least for a month.

    Thank you for all the bug reports, suggestions, reviews. Without your support this would not be possible.

    Thanks for all the support and have a good day,
    DeGenerals

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