Tank Mechanic Simulator Development Status #92 |
Posted: 21 Aug 2020 07:18 AM PDT Dear Mechanics, welcome to our ninety second development status update. It has been a busy month since the last dev status, we want to showcase what we have been working on. ----- Four weeks ago, after moving the damage generation from test level to extraction missions successfuly, we have been left with two tasks left to have the new gameplay mechanics working:
And for that second part we have come to a point, where again, the need of configuration of what type of weapon and shell the tank is using was needed not only for the Test Drive/Proving Grounds tank model, but also for the workshop tank model. At that point we came to conclusion, that it is time to merge these two models. ----- How it worked up untill now Each tank was separated into two tank models:
The separated models required lot of additional config and code, that copied the tank state when, for example, player took a tank to test drive yard:
What is wrong in this system?
Why change it?
So we began working on merging the tanks into one model, and today have finalized one of the milestiones, the merged model correctly switches itself to driving or repairing on demand, and drives without an issue on test level. Testing merged Tiger physics when driving on test level ----- So whats left to do?
Here's some of our tests on the tank hole shader This decision will cost us more time to spend on the patch, but it had to be done at some point. We have estimated, that the stuff we wanted to do would be achievable by September but we know it is impossible now. We will keep you guys updated with next development statuses, as we do not want to push out a patch full of bugs, that will ruin your game/save files. Sorry for all these delays. ----- Last but not least We present you another tank in production. By just looking at its silhouette this tank does not need to be described :) ----- Thanks for all the support and have a good day, DeGenerals |
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