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    Sunday, June 7, 2020

    Tank Mechanic Simulator Development Status #87 - Steam Workshop Update

    Tank Mechanic Simulator Development Status #87 - Steam Workshop Update


    Development Status #87 - Steam Workshop Update

    Posted: 07 Jun 2020 04:10 AM PDT

    Dear Mechanics,

    welcome to our eighty seventh development status update.

    As we mentioned in the previous entry on the occasion of the release of patch 1.1.4 we are working on an update to Steam Workshop.

    The first change that has already been made was to convert textures from SteamingAssets folder .png and .tga format to .dds format. With this step, we have achieved unification in the textures files. Each texture of e.g. poster or decal has the same format and extension. Thanks to .dds the file size has also been significantly reduced so that all files weigh significantly less.



    After game release we were and still working on fixing and improving game stability. One of the key factors is RAM usage. Next step in improvements is related to museum stands. Right now each stand have it own texture per tank. Such a solution proved to be problematic. From the creation of new textures for new vehicles to the increased consumption of players' RAM.

    A solution for this is to combine all the stands into one texture.

    • One file /texture per vehicle
    • Less RAM usage
    • A more accessible and easier way to create new graphics for tank or vehicle

    The new implementation of museum stands will look more or less like on the pictures below.




    We would like to share with you a .psd source file with a wireframe so you can prepare your custom textures for an upcoming update. Link below:

    http://ftp.degenerals.com/TMS_NewMuseumStands.psd

    Thanks for all the support and have a good day,

    DeGenerals

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